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The Don't Come Bet is placed after the Come Out Roll.
Win: when the roll is 2 or 3
Lose: when the roll is 7 or 11
Push/Tie: when the roll is 12
Otherwise a Don't Come Point is set (when the roll is 4, 5, 6, 8, 9, or 10). To win, a 7 must be rolled before the Don't Come Point; if the Don't Come Point appears, the bet is a loss.
The Don't Come Bet is the opposite of a Come Bet. The bet is placed after the
Come Out Roll in the "Don't Come Bar" on the craps table. Don't Come
Bets win when the next roll is 2 or 3, and lose when the roll is 7 or 11. When
you roll 12, the bet is returned in a push. When the roll is 4, 5, 6, 8, 9,
or 10 it becomes "the Don't Come Point" and the dealer moves the bet
from the "Don't Come" bar to the right corner over the box corresponding
to the Don't Come Point: "4, 5, SIX, 8, NINE, or 10." After the Don't
Come Point is established, Don't Come Bets win even money when 7 is rolled and
lose if the Come Point is rolled. Don't Come Bets will stay in place until the
Don't Come Point or 7 is rolled.

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